Aug 01, 2005, 01:16 PM // 13:16 | #1 |
Ascalonian Squire
Join Date: May 2005
Location: Riga, Latvia
Profession: E/R
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Wards, spirits and Serpent's Quickness
Is there a way to cancel wards or negate their effects? Will something like Rend Enchantments or Nature's Renewal remove the enchantments you get from wards too? Or is it like the nature rituals' global enchantments that you can't seem to remove or perhaps they are restored by the ward immediately after being removed?
Does Nature's Renewal remove the enchantments you get from other spirits? Are the spirits the same as wards but simply bigger? Will Serpent's Quickness be removed by Nature's Renewal or Chilblains? I've been using it together with Ether Renewal for a while now and it seems to me that it doesn't count as a regular enchantment in the same sense as, say, Aura of Restoration. I don't notice getting more energy with it up. Are the ranger enchantments different from others? |
Aug 01, 2005, 05:29 PM // 17:29 | #2 |
Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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1) Natures Renewal will cancel out any and all enchantments, including wards.
2) Spirits are not enchantments for NR has no effect on them 3) SQ is not an enchantment so NR and Chilblains will do nothing to it SQ is a stance, I believe if you check all the ranger skills, not a single one is an enchantment, skills, stances, spirits and preperations. No spells/enchantments. |
Aug 01, 2005, 05:36 PM // 17:36 | #3 |
Lion's Arch Merchant
Join Date: Mar 2005
Location: Quebec, Canada
Guild: Followers of the Faith
Profession: R/Me
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o.o actually, wards are not enchantments, they're spells. so NR will do nothing to them (from what i gather). spirits are global enchantments, meaning they target everyone, so apart from killing off the spirit, there's no other way of getting rid of it (besides letting its timer run out).
as for SQ, the warrior skill wild blow will put an end to any stance used by target foe at the cost of 5 energy and loosing all remaining adrenalnie~ |
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